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Resolve relative path of texture in TextureAtlasJsonConverter
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@@ -48,12 +48,14 @@ namespace MonoGame.Extended.TextureAtlases
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// TODO: When we get to .NET Standard 2.1 it would be more robust to use
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// [Path.GetRelativePath](https://docs.microsoft.com/en-us/dotnet/api/system.io.path.getrelativepath?view=netstandard-2.1)
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var textureName = Path.GetFileNameWithoutExtension(metadata.Texture);
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var textureDirectory = Path.GetDirectoryName(metadata.Texture);
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var directory = Path.GetDirectoryName(_path);
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var relativeAssetName = Path.Combine(directory, metadata.Texture);
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var assetName = Path.Combine(directory, Path.GetFileNameWithoutExtension(relativeAssetName));
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var texture = _contentManager.Load<Texture2D>(assetName);
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var relativePath = Path.Combine(_contentManager.RootDirectory, directory, textureDirectory, textureName);
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var resolvedAssetName = Path.GetFullPath(relativePath);
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var texture = _contentManager.Load<Texture2D>(resolvedAssetName);
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return TextureAtlas.Create(assetName, texture, metadata.RegionWidth, metadata.RegionHeight);
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return TextureAtlas.Create(resolvedAssetName, texture, metadata.RegionWidth, metadata.RegionHeight);
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}
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}
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@@ -68,4 +70,4 @@ namespace MonoGame.Extended.TextureAtlases
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return objectType == typeof(TextureAtlas);
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}
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}
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}
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}
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