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https://github.com/AlexMacocian/MonoGame.Extended.git
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demos are at least compiling again
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@@ -4,8 +4,8 @@ namespace MonoGame.Extended.Tiled
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{
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public sealed class TiledMapEllipseObject : TiledMapObject
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{
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public TiledMapEllipseObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true)
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: base(identifier, name, size, position, rotation, opacity, isVisible)
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public TiledMapEllipseObject(int identifier, string name, Size2 size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
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: base(identifier, name, size, position, rotation, opacity, isVisible, type)
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{
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Radius = new Vector2(size.Width / 2.0f, size.Height / 2.0f);
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Center = new Vector2(position.X + Radius.X, position.Y);
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@@ -13,6 +13,5 @@ namespace MonoGame.Extended.Tiled
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public Vector2 Center { get; }
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public Vector2 Radius { get; }
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public override TiledMapObjectType Type => TiledMapObjectType.Ellipse;
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}
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}
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