diff --git a/Source/Demos/Demo.SpaceGame/Entities/Spaceship.cs b/Source/Demos/Demo.SpaceGame/Entities/Spaceship.cs
index 2b30fcf0..08bce1b4 100644
--- a/Source/Demos/Demo.SpaceGame/Entities/Spaceship.cs
+++ b/Source/Demos/Demo.SpaceGame/Entities/Spaceship.cs
@@ -16,7 +16,7 @@ namespace Demo.SpaceGame.Entities
private float _fireCooldown;
public CircleF BoundingCircle;
- public Vector2 Direction => Vector2.UnitX.Rotate(Rotation);
+ public Vector2 Direction => (-Vector2.UnitX).Rotate(-Rotation);
public Vector2 Position
{
@@ -72,7 +72,7 @@ namespace Demo.SpaceGame.Entities
public void LookAt(Vector2 point)
{
- Rotation = (float)Math.Atan2(point.Y - Position.Y, point.X - Position.X);
+ Rotation = (float)Math.Atan2(point.Y - Position.Y, Position.X - point.X);
}
public void Fire()
@@ -83,8 +83,8 @@ namespace Demo.SpaceGame.Entities
}
var angle = Rotation + MathHelper.ToRadians(90);
- var muzzle1Position = Position + new Vector2(14, 0).Rotate(angle);
- var muzzle2Position = Position + new Vector2(-14, 0).Rotate(angle);
+ var muzzle1Position = Position + new Vector2(14, 0).Rotate(-angle);
+ var muzzle2Position = Position + new Vector2(-14, 0).Rotate(-angle);
_bulletFactory.Create(muzzle1Position, Direction, angle, 550f);
_bulletFactory.Create(muzzle2Position, Direction, angle, 550f);
_fireCooldown = 0.2f;
diff --git a/Source/Demos/Demo.SpaceGame/Game1.cs b/Source/Demos/Demo.SpaceGame/Game1.cs
index afbe3acd..98376511 100644
--- a/Source/Demos/Demo.SpaceGame/Game1.cs
+++ b/Source/Demos/Demo.SpaceGame/Game1.cs
@@ -108,10 +108,10 @@ namespace Demo.SpaceGame
_player.Accelerate(-acceleration);
if (keyboardState.IsKeyDown(Keys.A) || keyboardState.IsKeyDown(Keys.Left))
- _player.Rotation -= deltaTime*3f;
+ _player.Rotation += deltaTime*3f;
if (keyboardState.IsKeyDown(Keys.D) || keyboardState.IsKeyDown(Keys.Right))
- _player.Rotation += deltaTime*3f;
+ _player.Rotation -= deltaTime*3f;
if (keyboardState.IsKeyDown(Keys.Space) || mouseState.LeftButton == ButtonState.Pressed)
_player.Fire();
diff --git a/Source/Demos/Demo.StarWarrior/packages.config b/Source/Demos/Demo.StarWarrior/packages.config
index 9b38dcf7..348c97ac 100644
--- a/Source/Demos/Demo.StarWarrior/packages.config
+++ b/Source/Demos/Demo.StarWarrior/packages.config
@@ -1,4 +1,5 @@
+
\ No newline at end of file
diff --git a/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs b/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs
index c16ebe41..eb26b897 100644
--- a/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs
+++ b/Source/MonoGame.Extended.Entities/EntityComponentSystem.cs
@@ -170,6 +170,7 @@ namespace MonoGame.Extended.Entities
return;
var entityTemplate = _dependencyResolver.Resolve(typeInfo.AsType());
+ entityTemplate.Manager = this;
EntityManager.AddEntityTemplate(entityTemplateAttribute.Name, entityTemplate);
}
}