Update TiledMapLayerModelBuilder.cs

This commit is contained in:
Krystof Przeczek
2021-01-29 21:39:59 +00:00
committed by GitHub
parent fce644e62f
commit 01fd2808da
@@ -44,8 +44,8 @@ namespace MonoGame.Extended.Tiled.Renderers
{
var reciprocalWidth = 1f / texture.Width;
var reciprocalHeight = 1f / texture.Height;
var texelLeft = (sourceRectangle.X + 0.5f) * reciprocalWidth;
var texelTop = (sourceRectangle.Y + 0.5f) * reciprocalHeight;
var texelLeft = sourceRectangle.X * reciprocalWidth;
var texelTop = sourceRectangle.Y * reciprocalHeight;
var texelRight = (sourceRectangle.X + sourceRectangle.Width) * reciprocalWidth;
var texelBottom = (sourceRectangle.Y + sourceRectangle.Height) * reciprocalHeight;
@@ -122,4 +122,4 @@ namespace MonoGame.Extended.Tiled.Renderers
yield return (ushort)(2 + indexOffset);
}
}
}
}