Files
Daybreak/Daybreak.API/Interop/GuildWars/WrappedPointer.cs
T

38 lines
1.3 KiB
C#

namespace Daybreak.API.Interop.GuildWars;
public readonly unsafe struct WrappedPointer<T>(T* pointer)
where T : unmanaged
{
public readonly T* Pointer = pointer;
public bool IsNull => this.Pointer is null;
public static implicit operator WrappedPointer<T>(T* pointer) => new(pointer);
public static implicit operator T*(WrappedPointer<T> wrappedPointer) => wrappedPointer.Pointer;
public static bool operator ==(T* left, WrappedPointer<T> right) => left == right.Pointer;
public static bool operator !=(T* left, WrappedPointer<T> right) => left != right.Pointer;
public static bool operator ==(WrappedPointer<T> left, T* right) => left.Pointer == right;
public static bool operator !=(WrappedPointer<T> left, T* right) => left.Pointer != right;
public static bool operator ==(WrappedPointer<T> left, WrappedPointer<T> right) => left.Pointer == right.Pointer;
public static bool operator !=(WrappedPointer<T> left, WrappedPointer<T> right) => left.Pointer != right.Pointer;
public override int GetHashCode() => this.Pointer is null ? 0 : this.Pointer->GetHashCode();
public override bool Equals(object? obj)
{
if (obj is WrappedPointer<T> wrappedPointer)
{
return this.Pointer == wrappedPointer.Pointer;
}
return false;
}
}