Files
Daybreak/Daybreak.API/Interop/GuildWars/Title.cs
T

41 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Daybreak.API.Interop.GuildWars;
[Flags]
public enum TitleProps : uint
{
None = 0,
PercentageBased = 1,
HasTiers = 2
// Note: The HasTiers check uses (props & 3) == 2, which means bit 1 is set but bit 0 is not
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 40)]
public readonly struct TitleContext
{
public readonly TitleProps Props;
public readonly uint CurrentPoints;
public readonly uint CurrentTitleTierIndex;
public readonly uint PointsNeededForCurrentRank;
public readonly uint NextTitleTierIndex;
public readonly uint PointsNeededForNextRank;
public readonly uint MaxTitleRank;
public readonly uint MaxTitleTierIndex;
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
public readonly unsafe struct TitleTier
{
public readonly TitleProps Props;
public readonly uint TierNumber;
public readonly char* TierNameEncoded;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public readonly struct TitleClientData
{
public readonly uint TitleId;
public readonly uint NameId;
}