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29 lines
681 B
C#
29 lines
681 B
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Daybreak.API.Interop.GuildWars;
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 0x0034)]
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public readonly struct QuestContext
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{
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[FieldOffset(0x0000)]
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public readonly uint QuestId;
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[FieldOffset(0x0014)]
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public readonly uint MapFrom;
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[FieldOffset(0x0018)]
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public readonly Vector3 Marker;
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[FieldOffset(0x0028)]
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public readonly uint MapTo;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
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public readonly unsafe struct MissionObjectiveContext
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{
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public readonly uint ObjectiveId;
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public readonly char* EncodedString;
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public readonly uint Type;
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}
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