Files
Daybreak/Daybreak.API/Services/InventoryService.cs
T

127 lines
6.3 KiB
C#

using Daybreak.API.Interop.GuildWars;
using Daybreak.API.Services.Interop;
using Daybreak.Shared.Models.Api;
using Daybreak.Shared.Models.Guildwars;
using System.Extensions.Core;
using System.Text;
namespace Daybreak.API.Services;
public sealed class InventoryService(
GameContextService gameContextService,
GameThreadService gameThreadService,
UIService uIService,
ILogger<InventoryService> logger)
{
private readonly GameContextService gameContextService = gameContextService;
private readonly GameThreadService gameThreadService = gameThreadService;
private readonly UIService uIService = uIService;
private readonly ILogger<InventoryService> logger = logger;
public async Task<InventoryInformation?> GetInventoryInformation(CancellationToken cancellationToken)
{
var scopedLogger = this.logger.CreateScopedLogger();
var itemTuples = await this.gameThreadService.QueueOnGameThread(() =>
{
unsafe
{
var gameContext = this.gameContextService.GetGameContext();
if (gameContext.IsNull)
{
scopedLogger.LogError("Game context is null");
return default;
}
var inventory = gameContext.Pointer->ItemContext->Inventory;
if (inventory.IsNull)
{
scopedLogger.LogError("Inventory is null");
return default;
}
var itemTuples = new List<(BagType Type,List<(uint ModelId, string EncodedCompleteName, string EncodedSingleName, string EncodedName, bool Inscribable, int Quantity, uint[] Modifiers, ItemType ItemType)>)>();
foreach (var bag in inventory.Pointer->Bags)
{
if (bag is null)
{
continue;
}
var retBag = new List<(uint ModelId, string EncodedCompleteName, string EncodedSingleName, string EncodedName, bool Inscribable, int Quantity, uint[] Modifiers, ItemType ItemType)>();
itemTuples.Add((bag->Type, retBag));
if (bag->ItemsCount is 0)
{
continue;
}
foreach(var item in bag->Items)
{
if (item.IsNull)
{
continue;
}
var singleItemName = new string(item.Pointer->SingleItemName);
var nameEncoded = new string(item.Pointer->NameEncoded);
var completeNameEncoded = new string(item.Pointer->CompleteNameEncoded);
var modifiers = new uint[item.Pointer->ModifiersCount];
for(var j = 0; j < item.Pointer->ModifiersCount; j++)
{
modifiers[j] = item.Pointer->Modifiers[j].Mod;
}
retBag.Add((item.Pointer->ModelId, completeNameEncoded, singleItemName, nameEncoded, item.Pointer->Inscribable, item.Pointer->Quantity, modifiers, item.Pointer->Type));
}
}
return itemTuples;
}
}, cancellationToken);
if (itemTuples is null)
{
return default;
}
// Decode strings sequentially to avoid race conditions with the game's TextParser language field.
// Parallel decoding causes crashes because multiple operations race to set/restore the language.
var decodedItemTuples = new List<(BagType Type, List<(uint ModelId, string EncodedName, string? DecodedName, string EncodedSingleName, string? DecodedSingleName, string EncodedCompleteName, string? DecodedCompleteName, bool Inscribable, int Quantity, uint[] Modifiers, ItemType ItemType)> Items)>();
foreach (var tuple in itemTuples)
{
var decodedItems = new List<(uint ModelId, string EncodedName, string? DecodedName, string EncodedSingleName, string? DecodedSingleName, string EncodedCompleteName, string? DecodedCompleteName, bool Inscribable, int Quantity, uint[] Modifiers, ItemType ItemType)>();
foreach (var item in tuple.Item2)
{
var decodedName = await this.uIService.DecodeString(item.EncodedName, Language.English, cancellationToken);
var decodedCompleteName = await this.uIService.DecodeString(item.EncodedCompleteName, Language.English, cancellationToken);
var decodedSingleName = await this.uIService.DecodeString(item.EncodedSingleName, Language.English, cancellationToken);
decodedItems.Add((item.ModelId, item.EncodedName, decodedName, item.EncodedSingleName, decodedSingleName, item.EncodedCompleteName, decodedCompleteName, item.Inscribable, item.Quantity, item.Modifiers, item.ItemType));
}
decodedItemTuples.Add((tuple.Type, decodedItems));
}
return new InventoryInformation(
Bags: [.. decodedItemTuples.Select(tuple =>
new BagEntry(
BagType: tuple.Type.ToString(),
Items: [.. tuple.Items.Select(item =>
new ItemEntry(
ItemModelId: item.ModelId,
EncodedName: ToBase64(item.EncodedName),
DecodedName: item.DecodedName ?? string.Empty,
EncodedSingleName: ToBase64(item.EncodedSingleName),
DecodedSingleName: item.DecodedSingleName ?? string.Empty,
EncodedCompleteName: ToBase64(item.EncodedCompleteName),
DecodedCompleteName: item.DecodedCompleteName ?? string.Empty,
Inscribable: item.Inscribable,
Quantity: item.Quantity,
Modifiers: item.Modifiers,
Properties: [.. ItemProperty.ParseItemModifiers([.. item.Modifiers.Select(m => (Shared.Models.Guildwars.ItemModifier)m)])],
ItemType: item.ItemType.ToString()))]))]);
}
private static string ToBase64(string encoded)
{
return Convert.ToBase64String(Encoding.Unicode.GetBytes(encoded));
}
}