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Rework logic to reuse functions in Utils.h Rely on GameState for entity positions and state, greatly improves performance
6 lines
155 B
C++
6 lines
155 B
C++
#pragma once
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#include "httplib.h"
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namespace Daybreak::Modules::EntityNameModule {
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void GetName(const httplib::Request& req, httplib::Response& res);
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} |