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53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System.Collections;
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using System.Runtime.InteropServices;
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namespace Daybreak.API.Interop.GuildWars;
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public readonly unsafe struct GuildWarsArray<T> : IEnumerable<T>
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where T : unmanaged
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{
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public readonly T* Buffer;
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public readonly uint Capacity;
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public readonly uint Size;
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public readonly uint Param;
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public Enumerator GetEnumerator() => new(this.Buffer, this.Size);
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => this.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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public unsafe struct Enumerator : IEnumerator, IEnumerator<T>
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{
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private readonly T* buffer;
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private readonly uint size;
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private int index;
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internal Enumerator(T* buffer, uint size)
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{
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this.buffer = buffer;
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this.size = size;
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this.index = -1;
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}
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public bool MoveNext()
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{
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int next = this.index + 1;
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if (next >= this.size)
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{
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return false;
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}
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this.index = next;
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return true;
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}
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public T Current => this.buffer[this.index];
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object IEnumerator.Current => this.Current;
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public void Reset() => this.index = -1;
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public void Dispose() { }
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}
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}
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