Files
Daybreak/Daybreak.Tests/Services/BuildTemplateManagerTests.cs
T
amacocianandGitHub b61c99dd1c Fix build template failing to load secondary attributes (#157)
Improve build template handling logic
Add attribute points calculator
2023-03-03 20:51:03 +00:00

97 lines
3.3 KiB
C#

using Daybreak.Models.Builds;
using Daybreak.Models.Guildwars;
using Daybreak.Services.BuildTemplates;
using FluentAssertions;
using Microsoft.Extensions.Logging;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System.Collections.Generic;
namespace Daybreak.Tests.Services;
[TestClass]
public class BuildTemplateManagerTests
{
private const string EncodedTemplate = "OwBk0texXNu0Dj/z+TDzBj+TN4AE";
private IBuildTemplateManager buildTemplateManager;
[TestInitialize]
public void Initialize()
{
this.buildTemplateManager = new BuildTemplateManager(new Mock<ILogger<BuildTemplateManager>>().Object);
}
[TestMethod]
public void TestDecode()
{
var build = this.buildTemplateManager.DecodeTemplate(EncodedTemplate);
build.Primary.Should().Be(Profession.Assassin);
build.Secondary.Should().Be(Profession.None);
build.Attributes.Count.Should().Be(4);
build.Attributes[1].Attribute.Should().Be(Attribute.DaggerMastery);
build.Attributes[1].Points.Should().Be(11);
build.Attributes[2].Attribute.Should().Be(Attribute.DeadlyArts);
build.Attributes[2].Points.Should().Be(1);
build.Attributes[3].Attribute.Should().Be(Attribute.ShadowArts);
build.Attributes[3].Points.Should().Be(5);
build.Attributes[0].Attribute.Should().Be(Attribute.CriticalStrikes);
build.Attributes[0].Points.Should().Be(11);
build.Skills.Count.Should().Be(8);
build.Skills[0].Should().Be(Skill.UnsuspectingStrike);
build.Skills[1].Should().Be(Skill.WildStrike);
build.Skills[2].Should().Be(Skill.CriticalStrike);
build.Skills[3].Should().Be(Skill.MoebiusStrike);
build.Skills[4].Should().Be(Skill.DeathBlossom);
build.Skills[5].Should().Be(Skill.CriticalEye);
build.Skills[6].Should().Be(Skill.CriticalAgility);
build.Skills[7].Should().Be(Skill.CriticalDefenses);
}
[TestMethod]
public void TestEncode()
{
var build = new Build()
{
Primary = Profession.Assassin,
Secondary = Profession.None,
Attributes = new List<AttributeEntry>
{
new AttributeEntry
{
Attribute = Attribute.DaggerMastery,
Points = 11
},
new AttributeEntry
{
Attribute = Attribute.DeadlyArts,
Points = 1
},
new AttributeEntry
{
Attribute = Attribute.ShadowArts,
Points = 5
},
new AttributeEntry
{
Attribute = Attribute.CriticalStrikes,
Points = 11
}
},
Skills = new List<Skill>
{
Skill.UnsuspectingStrike,
Skill.WildStrike,
Skill.CriticalStrike,
Skill.MoebiusStrike,
Skill.DeathBlossom,
Skill.CriticalEye,
Skill.CriticalAgility,
Skill.CriticalDefenses
}
};
var encoded = this.buildTemplateManager.EncodeTemplate(build);
encoded.Should().Be(EncodedTemplate);
}
}