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https://github.com/gwdevhub/Daybreak.git
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9dd39c0d93
* Rework character select * Change index by frames * Fixes --------- Co-authored-by: Alexandru Macocian <amacocian@microsoft.com>
19 lines
1002 B
C#
19 lines
1002 B
C#
namespace Daybreak.API.Models;
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public enum UIMessage : uint
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{
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None = 0x0,
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InitFrame = 0x9,
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DestroyFrame = 0xb,
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KeyDown = 0x20, // wparam = UIPacket::kKeyAction*
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KeyUp = 0x22, // wparam = UIPacket::kKeyAction*
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MouseClick = 0x24, // wparam = UIPacket::kMouseClick*
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MouseClick2 = 0x31, // wparam = UIPacket::kMouseAction*
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MouseAction = 0x32, // wparam = UIPacket::kMouseAction*
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FrameMessage_QuerySelectedIndex = 0x58, // Used to query selected index in character selector
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WriteToChatLog = 0x10000000 | 0x7F, // wparam = UIPacket::kWriteToChatLog*. Triggered by the game when it wants to add a new message to chat.
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WriteToChatLogWithSender = 0x10000000 | 0x80, // wparam = UIPacket::kWriteToChatLogWithSender*. Triggered by the game when it wants to add a new message to chat.
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CheckUIState = 0x10000000 | 0x118, // lparam = uint32_t* out state (2 = char select ready)
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Logout = 0x10000000 | 0x9D, // wparam = { bool unknown, bool character_select }
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}
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