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* Bump version to 0.9.10.1 * Bump Microsoft.Web.WebView2 from 1.0.3719.77 to 1.0.3800.47 (#1442) --- updated-dependencies: - dependency-name: Microsoft.Web.WebView2 dependency-version: 1.0.3800.47 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Improve mod view responsiveness (#1443) * Improve application launcher logging (Closes #1441) (#1444) * Damage modifier 0x248 (Closes #1438) (#1445) * Initial commit * Setup generator * Progress * Update generator * Initial commit * Setup generator * Progress * Update generator * Fix library loading * Move code to gwca * Fix leave party * Disable console on Release * Add more exports to gwca * Upgrade gwca * Fixes to character selector * Fix GetWindowHandle * Move character selector to frame based * Fix config spamming --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Alexandru Macocian <amacocian@microsoft.com>
22 lines
1.0 KiB
C#
22 lines
1.0 KiB
C#
using Daybreak.API.Interop;
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namespace Daybreak.API.Models;
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[GWCAEquivalent("UIMessage")]
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public enum UIMessage : uint
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{
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None = 0x0,
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InitFrame = 0x9,
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DestroyFrame = 0xb,
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KeyDown = 0x20, // wparam = UIPacket::kKeyAction*
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KeyUp = 0x22, // wparam = UIPacket::kKeyAction*
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MouseClick = 0x24, // wparam = UIPacket::kMouseClick*
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MouseClick2 = 0x31, // wparam = UIPacket::kMouseAction*
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MouseAction = 0x32, // wparam = UIPacket::kMouseAction*
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FrameMessage_QuerySelectedIndex = 0x59, // Used to query selected index in character selector
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WriteToChatLog = 0x10000000 | 0x7F, // wparam = UIPacket::kWriteToChatLog*. Triggered by the game when it wants to add a new message to chat.
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WriteToChatLogWithSender = 0x10000000 | 0x80, // wparam = UIPacket::kWriteToChatLogWithSender*. Triggered by the game when it wants to add a new message to chat.
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CheckUIState = 0x10000000 | 0x118, // lparam = uint32_t* out state (2 = char select ready)
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Logout = 0x10000000 | 0x9D, // wparam = { bool unknown, bool character_select }
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}
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