Files
Daybreak/Daybreak.API/Serialization/ApiJsonSerializerContext.cs
T

39 lines
1.4 KiB
C#

using Daybreak.API.Models;
using Daybreak.Shared.Models.Api;
using Daybreak.Shared.Models.Guildwars;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Daybreak.API.Serialization;
[JsonSerializable(typeof(string))]
[JsonSerializable(typeof(byte[]))]
[JsonSerializable(typeof(int))]
[JsonSerializable(typeof(uint))]
[JsonSerializable(typeof(nuint))]
[JsonSerializable(typeof(bool))]
[JsonSerializable(typeof(Dictionary<string, string>))]
[JsonSerializable(typeof(List<string>))]
[JsonSerializable(typeof(JsonElement))]
[JsonSerializable(typeof(AddressHealth))]
[JsonSerializable(typeof(List<AddressHealth>))]
[JsonSerializable(typeof(HealthCheckResponse))]
[JsonSerializable(typeof(MainPlayerState))]
[JsonSerializable(typeof(QuestLogInformation))]
[JsonSerializable(typeof(QuestInformation))]
[JsonSerializable(typeof(MainPlayerInformation))]
[JsonSerializable(typeof(CharacterSelectInformation))]
[JsonSerializable(typeof(CharacterSelectEntry))]
[JsonSerializable(typeof(BuildEntry))]
[JsonSerializable(typeof(List<BuildEntry>))]
[JsonSerializable(typeof(InstanceInfo))]
[JsonSerializable(typeof(TitleInfo))]
[JsonSerializable(typeof(LoginInfo))]
[JsonSerializable(typeof(MainPlayerBuildContext))]
[JsonSerializable(typeof(InventoryInformation))]
[JsonSerializable(typeof(ItemProperty))]
[JsonSourceGenerationOptions(UseStringEnumConverter = true)]
public partial class ApiJsonSerializerContext : JsonSerializerContext
{
}