mirror of
https://github.com/gwdevhub/Daybreak.git
synced 2026-09-18 22:35:01 +00:00
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using System.Collections;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Daybreak.API.Interop.GuildWars;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
[GWCAEquivalent("Array")]
|
|
public readonly unsafe struct GuildWarsArray<T> : IEnumerable<T>
|
|
where T : unmanaged
|
|
{
|
|
public readonly T* Buffer;
|
|
public readonly uint Capacity;
|
|
public readonly uint Size;
|
|
public readonly uint Param;
|
|
|
|
/// <summary>
|
|
/// Upper bound on a believable element count. Guild Wars' largest arrays hold at most a
|
|
/// few thousand entries, so anything beyond this is uninitialised or misresolved memory
|
|
/// rather than a real array.
|
|
/// </summary>
|
|
private const uint MaxPlausibleCapacity = 0x10000;
|
|
|
|
/// <summary>
|
|
/// Mirrors <c>GW::BaseArray::valid()</c> - the buffer must be null or aligned and the size
|
|
/// must fit within the capacity - plus a bound on the capacity itself. Guild Wars leaves
|
|
/// these fields transiently inconsistent while it (re)allocates an array, and a
|
|
/// misresolved GWCA scan can point this struct at arbitrary bytes that still satisfy
|
|
/// <c>size <= capacity</c>.
|
|
/// </summary>
|
|
public bool IsValid =>
|
|
(this.Buffer is null || ((nuint)this.Buffer & 0x3) == 0) &&
|
|
this.Size <= this.Capacity &&
|
|
this.Capacity <= MaxPlausibleCapacity;
|
|
|
|
/// <summary>
|
|
/// Number of elements that can safely be read. Zero whenever the array is not backed by
|
|
/// a buffer, matching <c>GW::BaseArray::get()</c>, which returns null instead of
|
|
/// dereferencing. Reading past this is an access violation, and because NativeAOT cannot
|
|
/// throw <c>AccessViolationException</c> it fail-fasts and takes Guild Wars down with it.
|
|
/// </summary>
|
|
public uint Count => this.Buffer is not null && this.IsValid ? this.Size : 0;
|
|
|
|
public T this[int index]
|
|
{
|
|
get
|
|
{
|
|
ArgumentOutOfRangeException.ThrowIfNegative(index);
|
|
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual((uint)index, this.Count);
|
|
return this.Buffer[index];
|
|
}
|
|
}
|
|
|
|
public Enumerator GetEnumerator() => new(this.Buffer, this.Count);
|
|
|
|
IEnumerator<T> IEnumerable<T>.GetEnumerator() => this.GetEnumerator();
|
|
|
|
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
|
|
|
|
public unsafe struct Enumerator : IEnumerator, IEnumerator<T>
|
|
{
|
|
private readonly T* buffer;
|
|
private readonly uint size;
|
|
private int index;
|
|
|
|
internal Enumerator(T* buffer, uint size)
|
|
{
|
|
this.buffer = buffer;
|
|
this.size = size;
|
|
this.index = -1;
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
int next = this.index + 1;
|
|
if (next >= this.size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
this.index = next;
|
|
return true;
|
|
}
|
|
|
|
public T Current => this.buffer[this.index];
|
|
object IEnumerator.Current => this.Current;
|
|
|
|
public void Reset() => this.index = -1;
|
|
public readonly void Dispose() { }
|
|
}
|
|
}
|